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This course introduces the Java programming language and how to develop Java applications using Eclipse.


 
Course Outline
This course introduces the Java programming language and how to develop Java applications using Eclipse. Students learn the syntax of the Java programming language, object-oriented programming using Java, exception handling, generics, collections, and file input/output (I/O). During the course, students will develop and test Java applications using Eclipse.

Throughout the course students will also work on a "project" which develops a complex Java application by applying principles learned to meet changing application requirements. This project is intended to simulate the programming environment they would encounter in real-world projects by providing application requirements and challenging the student to write Java code to meet those requirements.
 
Topics    

  •     Java basics
  •     Basic introduction to Eclipse
  •     Branching and looping
  •     Objects
  •     Advanced class concepts
  •     Arrays
  •     Exceptions
  •     Collections and Generics
  •     Stream I/O

Practical work
      Extensive practical exercises take students through all major aspects of the design and development of Java programs. Students will be introduced to various wizards and tools available from Eclipse.

What you will learn
      After completing this course, the student should be able to:

  •     Apply OOP principles
  •     Design OO applications using abstraction, encapsulation, modularity and hierarchy
  •     Use Java exceptions to guarantee graceful error recovery for your application
  •     Create and use inner classes in your program to make them concise and clear
  •     Do input/output using Java
  •     Create servlets and JavaServer Pages
  •     Use Eclipse for Java application development

Audience    

This course is intended for programmers who are interested in adding Java to their skills.

Course Outline

Chapter 1. Overview of Java    
  •     History Of Java
  •     Benefits Of Java
  •     What Is Java?
  •     What's This "Virtual Machine"?
  •     Comparison to Other Languages
  •     Java Programs
  •     Basic Java Development Tools
  •     Java Editions
  •     Example €" HelloWorld
  •     Java Classes
  •     Main Methods
  •     Statements
  •     Summary

Chapter 2. Java Tools in Eclipse
     

  •     Eclipse Platform
  •     Eclipse Workspace
  •     Perspectives, Views & Editors
  •     Basic Operations with Eclipse Views and Perspectives
  •     The Java Perspective
  •     The Debug Perspective
  •     Navigator View
  •     Package Explorer
  •     Outline View
  •     Problems View
  •     Eclipse Preferences
  •     Build and Validation
  •     Code Completion, Templates and Snippets
  •     Searching
  •     Configure Compiler Class Path
  •     JRE Switching

 
Chapter 3. Basic Object Concepts     

  •     What Is An Object?
  •     State
  •     Behavior
  •     Encapsulation
  •     Encapsulation Examples
  •     Classes vs. Objects
  •     Inheritance
  •     Interfaces
  •     Polymorphism
  •     Benefits Of Objects
  •     Summary

 
Chapter 4. Basic Java Syntax     

  •     Declaring And Initializing Variables
  •     Keywords
  •     Coding Tips €" Variables
  •     Primitive Data Types
  •     Logical - boolean
  •     Textual - char and String
  •     Integral - byte, short, int, long
  •     Floating Point - float and double
  •     Literal Values
  •     Strings
  •     Creating Strings
  •     White Space
  •     Comments
  •     Coding Tips - Comments
  •     Java Statements
  •     Coding Tips - Statements
  •     Scope of a Variable
  •     System.out/System.in
  •     Scanner Class
  •     Summary

 
Chapter 5. Operations and Making Decisions     

  •     Operator Categories
  •     Special Situations
  •     Binary Operators
  •     Integer Division
  •     Numeric Promotion
  •     Type Conversion Of Primitive Types
  •     Unary Operators
  •     Relational Operators
  •     Logical Operators
  •     "Short Circuited" Operators
  •     Bitwise Operators
  •     Bitwise Examples
  •     Shift Operators
  •     Overflow And Underflow
  •     Assignment Operators
  •     Ternary Operator
  •     Calculation Errors
  •     Operator Precedence
  •     Precedence Examples
  •     Combining Strings
  •     Coding Tips - Operators
  •     Control Flow Statements
  •     'if' Statement
  •     'if€¦else' Statement
  •     Nested Statements
  •     Coding Tips - if & if-else
  •     Summary

 
Chapter 6. Using Classes and Objects

     
  •     Objects, Instances, And Classes
  •     What Are Classes?
  •     Working With Classes And Objects
  •     Instantiation
  •     Instance Methods
  •     Object References
  •     String Operations
  •     "Wrapper" Classes
  •     Autoboxing
  •     Summary

 
Chapter 7. Writing Classes     

  •     Why Define Your Own Classes?
  •     Encapsulation
  •     Elements Of A Class
  •     Defining Classes
  •     Coding Tips - Class Definitions
  •     Fields
  •     Defining Fields
  •     Coding Tips - Fields
  •     Methods
  •     Defining Methods
  •     Passing Parameters
  •     Overloading Methods
  •     Coding Tips - Methods
  •     Local Variables vs. Instance Variables
  •     Example - Defining a Class
  •     Example - Fields
  •     Example - Fields
  •     Example - Defining a Method
  •     Example - Calling a Method
  •     Summary

 
Chapter 8. Controlling Code Access and Code Organization     

  •     Controlling Access
  •     Data Hiding
  •     Encapsulation
  •     JavaBeans
  •     Packages
  •     Naming Packages
  •     Declaring Packages In Classes
  •     Problems Solved With Packages
  •     Package Access
  •     Example - Access Modifiers
  •     Import Statement
  •     Using Classes From Packages
  •     Coding Tips - Import Statements
  •     Correlation To File Structure
  •     Class Path
  •     Java Core Packages
  •     Java API Documentation
  •     Summary

 
Chapter 9. Constructors and Class Members     

  •     Constructors
  •     Default Constructor
  •     Multiple Constructors
  •     Defining Constructors
  •     Example - Calling Constructors
  •     "Good" Constructors
  •     'this' Keyword
  •     Using 'this' to Call a Constructor
  •     Using 'this' to Set a Field
  •     Class Members
  •     Examples Of Class Members
  •     Comparison With Instance Members
  •     Use Of Class Variables
  •     Static Class Methods
  •     Use Of Class Methods
  •     The Math Class
  •     Main Method And Command Line Arguments
  •     Declaring Constants
  •     Coding Tips - Class Members
  •     Useful Standard Class Members
  •     Initialization Blocks
  •     Static Initialization Blocks
  •     Summary

 
Chapter 10. Advanced Control Structures     

  •     'switch' Statement
  •     Example - switch
  •     Switch "Fall Through"
  •     Using switch "Fall Through" for Multiple Options
  •     'for' Loop
  •     Example - for
  •     'while' Loop
  •     Example - while
  •     'do€¦while' Loop
  •     Example - do while
  •     Break Statement
  •     Example - break
  •     Labeled Statements
  •     Example - Labeled break
  •     Continue Statement
  •     Example - continue
  •     Example - Labeled continue
  •     Coding Tips - Control Structures
  •     Summary

 
Chapter 11. Inheritance     

  •     Inheritance Is€¦
  •     Inheritance Examples
  •     Declaring Inheritance
  •     Inheritance Hierarchy
  •     Access Modifiers Revisited
  •     Inherited Members
  •     Inherited Members
  •     Instances Of A Subclass
  •     Example Of Inheritance
  •     Role In Reuse
  •     The super Keyword
  •     Example - super Keyword
  •     Problems with Constructors
  •     Limiting Subclasses
  •     Calling Methods in Constructors
  •     The Object Class
  •     Summary

 
Chapter 12. Arrays     

  •     Arrays
  •     Declaring Arrays
  •     Populating Arrays
  •     Accessing Arrays
  •     Arrays of Objects
  •     Array Length
  •     Coding Tips - Arrays
  •     Array References
  •     Multidimensional Arrays
  •     Arrays Of Arrays
  •     Copying Arrays
  •     For-Each loop
  •     Variable Arguments
  •     Variable Arguments Example
  •     Summary

 
Chapter 13. Commonly Overridden Methods     

  •     Overriding Methods
  •     @Override Annotation
  •     toString()
  •     toString() in Object
  •     Overriding toString()
  •     Comparing Objects
  •     Using == vs. equals(..)
  •     Using == vs. equals(..)
  •     Overriding equals(..)
  •     Complex Comparisons
  •     equals(..) Example
  •     hashCode()
  •     Overriding hashCode()
  •     hashCode() Example
  •     Generating equals and hashCode
  •     Summary

 
Chapter 14. Advanced Java Tools     

  •     Refactoring
  •     Renaming Elements
  •     Moving a Class to a Different Package
  •     Extracting Code to a Method
  •     Other Source Code Refactoring
  •     Refactoring to Improve Type Hierarchy
  •     Generalizing a Variable
  •     Pull-up and Push-down

 
Chapter 15. Exceptions     

  •     What is an Exception
  •     Benefits
  •     The Exception Class
  •     How to Work With Exceptions
  •     Example Exception Handling
  •     The try-catch-finally Statement
  •     Flow of Program Control
  •     Exception Hierarchy
  •     Checked Exceptions
  •     Unchecked Exceptions
  •     Coding Tips - Exception Types
  •     Catching Multiple Exceptions
  •     Specifying Thrown Exceptions
  •     Rethrowing Exceptions
  •     Chaining Exceptions
  •     Creating your Own Exception
  •     Summary

 
Chapter 16. Interfaces and Polymorphism    
 

  •     Casting Objects
  •     Casting Objects
  •     The instanceof Operator
  •     Abstract Classes
  •     Abstract Class €" An Example
  •     Interface
  •     Interface €" An Example
  •     Comparable Interface
  •     Comparable Example
  •     Coding Tips - Superclass or Abstract Class/Interface?
  •     Coding Tips €" Abstract Class or Interface
  •     Polymorphism
  •     Conditions for Polymorphism
  •     Coding Tips - Leveraging Polymorphism
  •     Covariant Return Types
  •     Covariant Return Types €" An Example
  •     Summary

 
Chapter 17. Useful Java Classes     

  •     Java Logging API
  •     Control Flow of Logging
  •     Logging Levels
  •     Loggers
  •     Logging Example
  •     Logging Handlers
  •     Logging Formatters & Log Manager
  •     Logging Configuration File
  •     Example Logging Configuration File
  •     Logging Filters
  •     java.lang.StringBuilder
  •     java.util.StringTokenizer
  •     java.util.Arrays & java.util.Collections
  •     java.util.Random
  •     java.util.Date
  •     GregorianCalendar & Calendar
  •     Formatting
  •     Formatting Example
  •     Summary

 
Chapter 18. Collections and Generics     

  •     What are Collections?
  •     Arrays vs. Collections
  •     Main Collections Interfaces
  •     java.util.Collection
  •     Main Collection Methods
  •     Sets
  •     java.util.List
  •     java.util.Queue
  •     Iteration on a Collection
  •     Iterator vs. For-Each Loop
  •     Maps
  •     java.util.Map
  •     Other Maps
  •     Collections Implementations
  •     Abstract Implementations
  •     Choosing a Collection Type
  •     Generics
  •     Generics and Collections
  •     Generic Collection Example
  •     Generic Collection Example
  •     Collections and Primitive Types
  •     Summary

 
Chapter 19. Input and Output     

  •     Overview of Java Input/Output
  •     The File Class
  •     File Example
  •     Serialization
  •     Serializing Object State
  •     Avoiding Serialization Problems
  •     serialVersionUID
  •     Options for File Input/Output
  •     Streams
  •     Input Stream
  •     Output Stream
  •     "Chained" Streams
  •     RandomAccessFile
  •     Using Streams - Write Example
  •     Using Streams - Read Example
  •     Reader and Writer
  •     Using Readers and Writers - Write Example
  •     Using Readers and Writers - Read Example
  •     Using Readers and Writers - Scanner Read Example
  •     Buffers
  •     Buffers
  •     Channels
  •     Using Buffers and Channels - Write Example
  •     Using Buffers and Channels - Write Example
  •     Using Buffers and Channels - Read Example
  •     Using Buffers and Channels - Read Example
  •     Summary

 
Chapter 20. Other Java Concepts

      

  •     Annotations
  •     Enumerated Types
  •     Enumerated Types €" Example
  •     Assertions
  •     Assertions
  •     Assertions Example
  •     When to use Assertions
  •     Enabling Assertions
  •     JVM Storage Areas
  •     Java Heap Space
  •     Heap Size Limits
  •     Garbage Collection Basics
  •     Allocation Failure (AF)
  •     OutOfMemoryError
  •     Memory Leak
  •     Distributing Java Code with JARs

 
Chapter 21. Overview of Java SE APIs     

  •     Java GUI Programming
  •     Networking
  •     Security
  •     Databases - JDBC
  •     Concurrent Programming
  •     Naming - JNDI
  •     Management - JMX
  •     XML
  •     Web Services
  •     Remote Method Invocation
  •     Image I/O
  •     Printing
  •     Summary

 
Chapter 22. Overview of Java EE     

  •     Goals of Enterprise Applications
  •     What is Java?
  •     What is Java EE?
  •     The Java EE Specifications
  •     Versions
  •     Role of Application Server
  •     Java EE Components
  •     What is a Servlet?
  •     Servlet Execution
  •     What is a JSP?
  •     JSP Code Sample
  •     Introduction to JSF
  •     What is an EJB?
  •     EJB Types
  •     Java Persistence API
  •     EJB Examples
  •     Web Services
  •     Web Browser
  •     Other Clients
  •     Model-View-Controller Architecture
  •     MVC €" An Example
  •     Java EE Vendor Specifications
  •     Containers
  •     Java EE Blueprint
  •     Java EE Application Structure
  •     EAR File
  •     What are Modules?
  •     Summary


Prerequisites & Certificates
Pre-Requisites

The students should be familiar with object-oriented principals and the concept of object-oriented programming.

Certificates offered

Certificate of completion


Cancellation Policy
Student's Right to Cancel Registration

If Customer cancels or reschedules an original registration for a class at least ten (10) business days prior to the class start date, Web Age Solutions will issue a full refund of fees paid for class. Customer is not otherwise entitled to a refund of fees paid or released from its obligation to pay for any registration cancelled or rescheduled by Customer, including without limitation a registration previously rescheduled by Customer. Payment for the course will not be refunded if cancellation is received less than ten (10) business days before the class start date. If you wish to send another student in your place, please contact Web Age Solutions at the number below.

Web Age Solution's Right to Cancel or Reschedule

Web Age Solutions reserves the right to cancel or reschedule a class at any time. If a class is cancelled or rescheduled, Web Age Solutions will attempt to notify students ten (10) business days prior to the scheduled class start date. Web Age Solutions assumes no financial liability for any cancellation fees.


 


 
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