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Flex 3: Using ActionScript 3 provides developers with hands-on, practical experience using Basic ActionScript 3.0 Syntax. It will help in understanding ActionScript 3.0 Control Structures and Object Oriented Programming in ActionScript 3.0.


 
Course Outline
Flex 3: Using ActionScript 3 provides developers with hands-on, practical experience using Basic ActionScript 3.0 Syntax. It will help in understanding ActionScript 3.0 Control Structures and Object Oriented Programming in ActionScript 3.0. The course is presented through a combination of lectures, demonstrations, walkthroughs, and labs.

Outline Lesson 1: Introducing the Course
  • Introducing Mastery Learning
  • Understanding the course format
  • Reviewing the course prerequisites
  • Reviewing the course outline
Lesson 2: Introducing ActionScript 3.0 Syntax
  • Understanding basic syntax
  • Case sensitivity
  • Dot operator
  • Semi-colons
  • Comments
  • Parentheses, braces, and brackets
  • Language keywords
  • Literals
  • Declaring variables and their type
  • Declaring a variable
  • Declaring the data type of a variable
  • Data type conversion
  • Walkthrough 1: Declaring and casting variables in the test console
  • Using language operators
  • Mathematical operators
  • Understanding operator precedence
  • Concatenation operator
  • Assignment operator
  • Walkthrough 2: Using increment, compound math, and compound concatenation operators
  • Working with aggregate data
  • Instantiating objects
  • Creating and populating instances of the Array class
  • Working with multi-dimensional arrays
  • Manipulating arrays
  • Working with generic objects ("associative arrays")
  • Representing two-dimensional data with object arrays
  • Walkthrough 3: Creating and manipulating aggregate variables
  • Using the ArrayCollection class
  • Populating Flex components with arrays
  • Walkthrough 4: Manipulating Flex display components using an ArrayCollection
  • Lab: Manipulating data within a data grid component

Lesson 3: Learning ActionScript 3.0 Control Structures

  • Manipulating String data
  • Using String properties and methods
  • Using the Alert class
  • Importing a class
  • Displaying a simple Alert
  • Using Conditional Statements
  • Writing comparative expressions
  • Testing comparative expressions
  • Understanding logical operators
  • Nesting conditional statements
  • Walkthrough 1: Using conditions to validate user input
  • Using switch/case statements
  • Using the Date class
  • Creating Date objects
  • Using Date class methods
  • Walkthrough 2: Evaluating date information with a switch statement
  • Working with iteration (looping) statements
  • Using for statements
  • Using while statements
  • Using do .. while statements
  • Using for .. in statements
  • Using for each .. in statements
  • Using break statements inside loops
  • Avoiding variable declarations inside loops
  • Walkthrough 3: Using loops to display and manipulate data
  • Writing and using user defined functions
  • Learning function statement syntax
  • Noting function literal syntax
  • Understanding function local variable scope
  • Working with function arguments (parameters)
  • Setting the access modifier of a function or variable
  • Returning data from a function
  • Referring to arguments dynamically
  • Separating and including ActionScript and MXML files
  • Walkthrough 4: Writing functions to manipulate data and components
  • Lab: Using functions to control and customize text input validation
Lesson 4: Object Oriented Programming in ActionScript 3.0
  • Introducing Object Oriented Programming Terminology
  • Writing a class definition
  • Choosing and using the class name
  • Packaging your class files
  • Declaring class properties
  • Controlling access to properties
  • Assigning default property values
  • Walkthrough 1: Defining a class and creating objects of its type
  • Declaring class methods
  • Controlling access to methods
  • Encapsulating object data
  • Understanding the Value Object design pattern
  • Walkthrough 2: Writing and Using a Value Object class
  • Re-using code through inheritance
  • Extending a base class
  • Guaranteeing behavior with interfaces
  • Writing and using an interface
  • Verifying available methods through polymorphism
  • Walkthrough 3: Extending a class and implementing an interface
  • Using static classes and methods to persist local data
  • Understanding static methods
  • Storing data using the static SharedObject class
  • Lab:Writing a service class to manage instance data

Prerequisites & Certificates
Pre-Requisites

To gain the most from this course, you should have a basic understanding of Adobe Flex, equivalent to attending the: Flex 3: Rich Client Applications course Using basic MXML components Running applications within Flex Builder Writing simple event handlers

Certificates offered

Certificate of completion


Cancellation Policy
Our cancellation/reschedule policy requires notification at least 10 business days before the class start date for a full refund. Please note that you are responsible for notifying NTG of your inability to attend class or you will be invoiced for the full payment.

Should you need to cancel in less than 10 business days before the start of the class, you will be given a 100% credit towards a future class that must be taken within 6 months of the start of the original class. If you are not able to reschedule to a future class, you will be charged 50% of the upfront registration fee.

Classes are subject to cancellation by NTG up to two weeks prior to the class date. It is important to keep this in mind before you purchase a non-refundable airline ticket.


Map & Reviews
New Toronto Group
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Here are some reviews of the training vendor.
I liked the pace and the "teach then try" style that was used. It was engaging, we weren't listening to long sets of info then trying to remember it and it made the day fly by. I also retained more as I was instantly engaged with trying the skills myself.
Reviewed by 2016
Todd McCall is a passionate, well-informed and thoughtful instructor. His course exceeded my training needs and his commitment to experiential learning is superb! I will definitely take another class if he is the instructor.
Reviewed by 2014
Andrew was a great instructor!
Reviewed by 2014
Good course, absolutely satisfied
Reviewed by 2013
This was a good course to learn the essentials of Captivate as a software program.
Reviewed by 2012
The instructor was great and followed the curriculum as per Adobe's book but Dreamweaver is a beast of a software with a high learning curve. I found that this course just scratched the surface and taught me the basics and that I would need more practice and learning to create a simple website with ease. This is not a criticism of the course really but I felt I would personally benefit from a slightly slower pace and an extra day. I didn't know that at the time as I seemed to follow the instructor's instructions well and it seemed to make sense in the classroom but once I got home I felt a little stuck!
Reviewed by 2011
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