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This three day course instructs programmers how to work with embedded images and fonts, implement transitions and easing effects, apply filters and blends, and programmatically interact with mouse position and actions like dragging and dropping.


 
Course Outline
Description
Flex 2: Programming the Visual Experience provides experienced Flex developers with hands-on, practical experience implementing common graphical and interactive requirements illustrated by designer and project mockups. This three day course instructs programmers how to work with embedded images and fonts, implement transitions and easing effects, apply filters and blends, and programmatically interact with mouse position and actions like dragging and dropping. In addition, students will learn how to extend and skin Flex UI components using both images and shapes drawn with the ActionScript Drawing API.

Course Outline

Unit 1: Introducing Flex 2: Programming the Visual Experience

  • Modifying the default look-and-feel of Flex applications
  • Understanding why Flex programmers need a design course
  • Introducing Mastery Learning
  • Understanding the Course Format
  • Reviewing the course prerequisites
  • Reviewing the course outline
  • Setting up the application files
Unit 2: Enhancing the application with imagery and layering
  • Adding background colors and imagery to the application
  • Adding an application background image
  • Adding imagery
  • Layering content using absolute layout
  • Creating a reusable embedded image
  • Creating instances of an embedded image class
  • Using bindable variables for imagery
  • Creating simple popup functionality
Unit 3: Enhancing the application with fonts, filters and blends
  • Understanding the limitations of device fonts
  • Learning the limitations of device fonts
  • Embedding fonts with direct calls to the font files in the file system
  • Embedding fonts using FlashType
  • Exploring advanced FlashType settings
  • Exploring filters
  • Exploring filter properties
  • Applying blends
Unit 4: Modifying the look-and-feel of Flex components graphically
  • Exploring 9-slice scaling
  • Exploring 9-slice scaling
  • Modifying the look-and-feel of Flex components using MXML styles
  • Welcome Panel using MXML styles
  • Modifying graphical skins using Adobe Flash templates
Unit 5: Extending Flex Components Learning display object basics
  • Exploring the non-content children
  • Introducing the DisplayObject class and its subclasses
  • Extending Flex components
  • Creating an extended component
  • Implementing the createChildren() method
  • Implementing the updateDisplayList() method
  • Calling the updateDisplayList() method of the super class
  • Improving custom component reusability with stylesheets
Unit 6: Drawing shapes and programmatically modifying the look-and-feel of Flex components
  • Understanding the relationship between display list objects and the Graphics class
  • Calling the clear() method
  • Exploring the clear() method
  • Drawing lines
  • Using the scaleMode argument of the lineStyle() method
  • Ordering the lineStyle() method arguments
  • Using line methods to draw a star
  • Creating a visual element as an ActionScript class
  • Creating shapes
  • Defining fill methods
  • Implementing a ButtonSkin from the mx.skins.halo package
  • Implementing a programmatic skin
Unit 7: Animating components and state changes
  • Reviewing Behaviors
  • Defining behavior triggers
  • Applying behaviors
  • Creating a fly-in popup component
  • Reviewing View States and Transitions
  • Using the CurrentStateChange change event
  • Understanding the order of events and transitions
  • Setting a custom component’s size for state changes
  • Handling child components that become invisible in transitions
Unit 8: Passing data between components to affect layout and data display
  • Creating custom component properties
  • Passing and displaying XML photo data in the gallery
  • Reviewing the Repeater component
  • Using dynamic data in the Repeater
  • Using currentItem with a complex data structure
  • Using Repeater data in ActionScript
  • Calculating custom component size
  • Creating a more flexible tile display
Unit 9: Creating mouse-aware application features
  • Detecting the mouse position
  • Moving the popup to the mouse position
  • Detecting the stage dimensions
  • Creating animation using the Timer class
  • Understanding easing
  • Implementing Drag and Drop Functionality
  • Understanding the DragManager
Unit 10: Enable drag and drop functionality in a drag enabled component
  • Specifying the data to display in a List control
  • Enabling dragging on non-list-based controls
  • Controlling dropping with formats
  • Handling data in drag and drop operations
  • Viewing data in the DragSource

Prerequisites & Certificates
Pre-Requisites

To gain the most from this class, you should have: * attended the Flex 2: Developing Rich Client Applications course. * equivalent knowledge of the topics covered in Flex 2: Developing Rich Client Applications You do not: o need to be a designer o need to know any design tools

Certificates offered

Certificate of completion and course manual are provided.


Cancellation Policy
Our cancellation/reschedule policy requires notification at least 10 business days before the class start date for a full refund. Please note that you are responsible for notifying NTG of your inability to attend class or you will be invoiced for the full payment.

Should you need to cancel in less than 10 business days before the start of the class, you will be given a 100% credit towards a future class that must be taken within 6 months of the start of the original class. If you are not able to reschedule to a future class, you will be charged 50% of the upfront registration fee.

Classes are subject to cancellation by NTG up to two weeks prior to the class date. It is important to keep this in mind before you purchase a non-refundable airline ticket.


Map & Reviews
New Toronto Group
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Here are some reviews of the training vendor.
I liked the pace and the "teach then try" style that was used. It was engaging, we weren't listening to long sets of info then trying to remember it and it made the day fly by. I also retained more as I was instantly engaged with trying the skills myself.
Reviewed by 2016
Todd McCall is a passionate, well-informed and thoughtful instructor. His course exceeded my training needs and his commitment to experiential learning is superb! I will definitely take another class if he is the instructor.
Reviewed by 2014
Andrew was a great instructor!
Reviewed by 2014
Good course, absolutely satisfied
Reviewed by 2013
This was a good course to learn the essentials of Captivate as a software program.
Reviewed by 2012
The instructor was great and followed the curriculum as per Adobe's book but Dreamweaver is a beast of a software with a high learning curve. I found that this course just scratched the surface and taught me the basics and that I would need more practice and learning to create a simple website with ease. This is not a criticism of the course really but I felt I would personally benefit from a slightly slower pace and an extra day. I didn't know that at the time as I seemed to follow the instructor's instructions well and it seemed to make sense in the classroom but once I got home I felt a little stuck!
Reviewed by 2011
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This course currently does not have any dates scheduled. Please call 1-877-313-8881 to enquire about future dates or scheduling a private, in house course for your team.

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