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Adobe Flash CS5: Rich Content Creation
Adobe® Flash Professional CS5 provides a comprehensive authoring environment for creating digital animation and interactive Web sites. Flash is widely used to create engaging applications that are rich with video, sound, graphics, and animation.
- Course Outline
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Course Description
Adobe® Flash Professional CS5 provides a comprehensive authoring environment for creating digital animation and interactive Web sites. Flash is widely used to create engaging applications that are rich with video, sound, graphics, and animation. You can create original content in Flash or import it from other Adobe applications, quickly design simple animations, and use Adobe ActionScript 3.0 to develop sophisticated interactive projects. This course teaches you the Deco tool, with expanded expressive options to help create complex patterns and decorations easily and automatically. You also learn about Text tool, Spring, Code Snippets and the new XFL file format.
Course Outline:- Chapter 1: Getting Acquainted
Getting to know the Workspace
Working with the Library Panel
Understanding the Timeline
Organizing Layers in a Timeline
Using the Properties Inspector
Using the Tools Panel
Undoing Steps in Flash
Previewing your Movie
Publishing your Movie
Saving your Movie
Finding Resources for using Flash
Checking for updates
- Chapter 2: Working with Graphics
Understanding Strokes and Fills
Creating Shapes
Making Selections
Editing Shapes
Using Gradient and Bitmap Fills
Making Patterns and Decorations
Creating Curves
Creating Transparencies
Creating and Editing Text
- Chapter 3: Creating and Editing Symbols
Importing Illustrator Files
About Symbols
Creating Symbols
Importing Photoshop Files
Editing and Managing Symbols
Changing the Size and Position of Instances
Changing the Color Effect of Instances
Understanding Blend Effects
Applying Filters for Special Effects
Positioning in 3D Space
- Chapter 4: Adding Animation
About Animation
Understanding the Project File
Animating Position
Changing the Pacing and Timing
Animating Transparency
Animating Filters
Animating Transformations
Changing the Path of the Motion
Swapping Tween Targets
Creating Nested Animations
Using the Motion Editor
Easing
Animating 3D Motion
Previewing the Animation
- Chapter 5: Articulated Motion and Morphing
Articulated Motion with Inverse Kinematics
Constraining Joints
Inverse Kinematics with Shapes
Armature Options
Morphing with Shape Tweens
Using Shape Hints
Simulating Physics with Inverse Kinematics
- Chapter 6: Creating Interactive Navigation
About Interactive Movies
Creating Buttons
Understanding ActionScript 3.0
Preparing the Timeline
Adding a Stop Action
Creating Event Handlers for Buttons
Creating Destination Keyframes
Creating a Home Button
Playing Animation at the Destination
Animated Buttons
- Chapter 7: Using Text
Understanding TLF Text
Adding Simple Text
Adding Multiple Columns
Wrapping Text
Hyperlinking Text
Creating User-input Text
Loading External Text
- Chapter 8: Working with Sound and Video
Understanding the Project File
Using Sounds
Understanding Flash Video
Using Adobe Media Encoder
Understanding Encoding Options
Playback of External Video
Working with Video and Transparency
Using Cue Points
Embedding Flash Video
- Chapter 9: Loading and Controlling Flash Content
Loading External Content
Removing External Content
Controlling Movie Clips
Creating Masks
- Chapter 10: Publishing Flash Documents
Testing a Flash Document
Understanding the Bandwidth Profiler
Adding Metadata
Publishing a Movie for the Web
Alternative Publishing Options
- Additional Details
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Pre-Requisites
To gain the most from this class, students should: ** Be familiar with Windows or Mac OS X. ** Be familiar with the web and its terminology.
Certificates offered
Certificate of Completion
- Cancellation Policy
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Cancellation/Reschedule Policy:
Our cancellation/reschedule policy requires notification at least 10 business days before the class start date for a full refund. Please note that you are responsible for notifying NTG of your inability to attend class or you will be invoiced for the full payment.
Should you need to cancel in less than 10 business days before the start of the class, you will be given a 100% credit towards a future class that must be taken within 6 months of the start of the original class. If you are not able to reschedule to a future class, you will be charged 50% of the upfront registration fee.
Classes are subject to cancellation by NTG up to two weeks prior to the class date. It is important to keep this in mind before you purchase a non-refundable airline ticket.
- Map & Reviews
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New Toronto Group
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