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Adobe Flash CS5 Professional provides a comprehensive authoring environment with tools for working with 2D and 3D animations, sound, vector and bitmap graphics, text and video.


 
Course Outline


Adobe Flash CS5 Professional provides a comprehensive authoring environment with tools for working with 2D and 3D animations, sound, vector and bitmap graphics, text and video. Adobe ActionScript 3.0 is a sophisticated programming language that is totally integrated into Flash CS5 to develop rich interactive projects. The ActionScript techniques that you will learn can be used with the great design and animation tools in Flash interface to create rich interactive application, games, elearning content, e-commerce tools for the web, the desktop, and mobile devices. If you are new to ActionScript, you will not only gain the understanding of the language but also learn the  fundamental concepts and features to accomplish a wide range of techniques.


Course Outline Lesson 1: Using Code Snippets and Navigating the Flash Timeline
  • Lesson overview
  • Getting started
  • Adding ActionScript using code snippets
  • Placing code on the Flash Timeline
  • Some suggestions to try on your own
Lesson 2: Working with Events and Functions
  • Lesson overview
  • Working with event-handling functions
  • Using code snippets to create navigation
  • Creating event listeners
  • Some suggestions to try on your own
Lesson 3: Creating Animation with ActionScript
  • Lesson overview
  • Reviewing the starting file
  • Controlling movie clip properties with ActionScript
  • Creating animation using ActionScript tweens
  • Some suggestions to try on your own
Lesson 4: Creating ActionScript in External Files
  • Lesson overview
  • Creating an AcionScript file
  • Creating instances of a class file in Flash
  • Some suggestions to try on your own
Lesson 5: Using ActionScript and Components to Load Content
  • Lesson overview
  • Creating a List component instance and setting its parameters
  • Adding an instance of the UILoader component
  • Adding a CHANGE event listener to the List component
  • Loading SWF files into a UILoader component
  • Creating the gallery file
  • Adding a scroll bar to the text field
  • Some suggestions to try on your own
Lesson 6: Creating Preloaders in ActionScript 3.0
  • Lesson overview
  • Tools in the testing environment
  • Creating a text field and progress bar to track loading
  • Inserting ActionScript to track progress of the UILoader component
  • Controlling the frames of a movie clip to reflect loading progress
  • Some suggestions to try on your own
Lesson 7: Using Arrays and Loops in ActionScript 3.0
  • Lesson overview
  • Examining the starting file
  • Adding MovieClip instances to the Stage from the Flash Library
  • Adding the initial variables
  • Generating multiple instances with a for loop
  • Generating drag-and-drop functionality
  • Creating the game play in an ENTER_FRAME listener
  • Using hitTestObject() to check for collisions
  • Some suggestions to try on your own
Lesson 8: Creating and Formatting Text with ActionScript
  • Lesson overview
  • Examining the starting file
  • Creating a TLF text field with ActionScript
  • Loading an external text file into a TLF text field
  • Using the TextFormat class
  • Giving the user a custom panel to format text
  • Creating a scroll bar using ActionScript
  • Some suggestions to try on your own
Lesson 9: Controlling Sound with ActionScript
  • Lesson overview
  • Examining the starting file
  • Adding sliders to the project
  • The Sound, SoundChannel, and SoundTransform classes
  • Setting the song titles using a for loop
  • Making the sliders invisible until needed
  • Programming the buttons to select songs
  • Controlling the visibility of the volume and pan controls
  • Adding a listener for the ID3 tags of an MP3 file
  • Adding a text format object
  • Adding the slider controls
  • Some suggestions to try on your own
Lesson 10: Working with an XML Playlist
  • Lesson overview
  • Understanding the basic structure of an XML file
  • Examining the starting file
  • Replacing the songList array with an XML instance
  • Loading an external playlist using the URLLoader class
  • Responding to COMPLETE and IO_ERROR events
  • Moving the event listeners inot the xmlLoaded() function
  • Updating the chooseSong() function
  • Creating hyperlinks using XML data
  • Navigating through the song list
  • Some suggestions to try on your own
Lesson 11: Using ActionScript and Components to Control Video
  • Lesson overview
  • Examining the Lesson11 folder contents
  • Adding the FLVPlayback component
  • Setting FLVPlayback properties in Flash
  • Adding ActionScript control of FLVPlayback properties
  • Working with color
  • Using cue points with Flash video
  • Adding the FLVPlaybackCaptioning component
  • Playing multiple video files from an XML playlist
  • Using the full-screen publish settings
  • Some suggestions to try on your own
Lesson 12: Delving Deeper into Graphics and Animation with ActionScript
  • Lesson overview
  • Inverse kinematics in Flash CS5
  • Examining the starting files
  • Working with IK animation in ActionScript
  • Creating sound and SoundChannel instances
  • Accessing the user’s webcam or video camera using ActionScript
  • Using the Bitmap and BitmapData classes
  • Examining the Pixel Bender Toolkit
  • Some suggestions to try on your own
Lesson 13: Printing and Sending Email with ActionScript 3.0
  • Lesson overview
  • Examining the starting file
  • Adding a simple email link
  • Sending email from Flash
  • Adding printing capabilities with the Printjob class
  • Some suggestions to try on your own
Lesson 14: Creating Adobe AIR Applications with Flash and ActionScript
  • Lesson overview
  • Using AIR-specific ActionScript
  • Specifying Flash publish settings for an AIR project
  • Creating an AIR application
  • Examining the starting file
  • Controlling printing with AIR
  • Listening for drag events
  • Some suggestions to try on your own
Lesson 15: Using Third-Party Libraries to extend ActionScript
  • Lesson overview
  • Downloading and installing third-party ActionScript libraries
  • Examining the starting files
  • Using the Papervision 3D BasicView class
  • Creating the constructor function for the Cube3D class
  • Creating and modifying a 3D cube
  • Animating the 3D cube
  • Adding a movie clip as a material on a 3D object
  • Adding video as a material on a 3D object
  • Some suggestions to try on your own

Prerequisites & Certificates
Pre-Requisites

To gain the most from this class, students should: Completed the Adobe Flash CS5: Rich Content Creation course, or have equivalent experience. The desire to learn how to program Flash content using ActionScript 3.0

Certificates offered

Certificate of Completion


Cancellation Policy
Our cancellation/reschedule policy requires notification at least 10 business days before the class start date for a full refund. Please note that you are responsible for notifying NTG of your inability to attend class or you will be invoiced for the full payment.

Should you need to cancel in less than 10 business days before the start of the class, you will be given a 100% credit towards a future class that must be taken within 6 months of the start of the original class. If you are not able to reschedule to a future class, you will be charged 50% of the upfront registration fee.

Classes are subject to cancellation by NTG up to two weeks prior to the class date. It is important to keep this in mind before you purchase a non-refundable airline ticket.


Map & Reviews
New Toronto Group
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Here are some reviews of the training vendor.
I liked the pace and the "teach then try" style that was used. It was engaging, we weren't listening to long sets of info then trying to remember it and it made the day fly by. I also retained more as I was instantly engaged with trying the skills myself.
Reviewed by 2016
Todd McCall is a passionate, well-informed and thoughtful instructor. His course exceeded my training needs and his commitment to experiential learning is superb! I will definitely take another class if he is the instructor.
Reviewed by 2014
Andrew was a great instructor!
Reviewed by 2014
Good course, absolutely satisfied
Reviewed by 2013
This was a good course to learn the essentials of Captivate as a software program.
Reviewed by 2012
The instructor was great and followed the curriculum as per Adobe's book but Dreamweaver is a beast of a software with a high learning curve. I found that this course just scratched the surface and taught me the basics and that I would need more practice and learning to create a simple website with ease. This is not a criticism of the course really but I felt I would personally benefit from a slightly slower pace and an extra day. I didn't know that at the time as I seemed to follow the instructor's instructions well and it seemed to make sense in the classroom but once I got home I felt a little stuck!
Reviewed by 2011
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