This intense five-day course begins with a discussion of why Java has become so popular and ends with the student writing a fully-functional chat program that uses Java threads, sockets, streams and GUI programming.
- Course Outline
Java: Behind the Wheel is an introduction to Java that builds a foundation for using Java in a real-world development environment.This intense five-day course begins with a discussion of why Java has become so popular and ends with the student writing a fully-functional chat program that uses Java threads, sockets, streams and GUI programming.
At course completion
After taking this class, students will be able to develop object oriented programs in Java. Topics covered include multi-threading, Swing GUI development, creating socket and TCP/IP connections, I/O, interfaces, and object-oriented concepts.
Module 1: An Introduction to Java
- Java Overview: What Java is and why it is so popular today.
- The Lifecycle of Other Programs: A look at how programs are developed in other languages.
- The Lifecycle of a Java Program: A look at how Java programs are developed. Performance Issues: Translating vs. Interpreting.
- A Simple Java Program: Writing a class in Java with main().
- The Java Development Kit: The tools used to create a Java program.
- Writing a Java Program: The details of creating and running a Java program.
- Java Keywords: The Java language.
- Identifiers: Names used to identify the various parts of a program, like names of classes, methods and fields.
- The Built-in Data Types: The way Java stores data.
- The String Class: A useful class in Java.
- Declaring Variables: Allocating memory for data.
- Arithmetic Operators: The syntax of the Java operators and their order of operation.
- Comparison Operators
- Boolean Expressions: Logic and the Boolean operators.
- The if Statement: The basic tool for making decisions.
- The if/else Statement: Extending an if statement.
- The switch Statement: Another decision maker.
- The while Loop: Repeating code.
- The do/while Loop: A variation of the while loop.
- The for Loop: Useful for repeating a specific number of tasks.
- OOP and Procedural Languages: Today(TM)s common programming languages.
- Writing a Program Procedurally: An overview of how procedural programs are designed.
- Writing a Program Using Objects: An overview of OOP.
- Classes and Object: The fundamental components of an object-oriented program.
- An Introduction to OOAD: Object Oriented Analysis and Design.
- UML: The Unified Modeling Language.
- Inheritance: Creating a new class from an existing class.
- Classes and Objects: An object is an instance of a class.
- Writing a Class in Java: Determining fields and methods.
- Instantiating Objects: The "new" keyword.
- Using Objects: The dot operator.
- Understanding References: Understanding the difference between a reference and an object.
- Garbage Collection
- The == operator
- The "this" Reference
- Methods: The signature of a method.
- Invoking Methods: Using the dot operator.
- Passing References by Value: Understanding call-by-value.
- Method Overloading
- Constructors: A special type of method that allows an object to be initialized when it is instantiated.
- Access Specifiers
- Encapsulation: Hiding the fields of a class.
- Static Fields and Methods: Understanding the concept of static.
- Instance and Static initializers
- Packages: Java(TM)s well-defined namespace technique.
- Inheritance: Creating new classes from existing classes.
- The "is a" Relationship: Determining when inheritance is a good design.
- The extends Keyword: Implementing inheritance in Java.
- What Gets Inherited: Understanding what a child inherits from its parent.
- Single Inheritance: A child can only have one parent.
- Method Overriding: A child class overriding a behavior of the parent class.
- The super Keyword:
- The Object Class: The finalize() and toString() methods
- Constructors: Using this() and super()
- Virtual methods
- final Methods and Classes
- Arrays: Contiguous memory for storing data.
- Array References
- Array Objects: Instantiating arrays.
- Using Arrays: Indexes and the length attribute.
- Arrays of References
- Copying Arrays: System.arraycopy()
- Multidimensional Arrays
- Interfaces: Creating an interface in Java.
- Implementing an Interface: A class implements each method of an interface.
- Constants in Interfaces: Interfaces can contain static final attributes.
- Extending Interfaces: An interface can be subclassed by another interface.
- Interfaces and Polymorphism: Using interface references.
- Exceptions: The hierarchy of exception classes.
- The Throwable Class: The parent of all the exception and error classes.
- Catching Exceptions: Using try/catch blocks.
- Declaring Exceptions: The handle or declare rule.
- Throwing Exceptions: The "throws" keyword.
- The finally Statement: Always executes after a try block.
- User-defined Exceptions: Creating your own exception classes.
- Swing vs. AWT: Understanding the difference options available.
- Containers and Components: The relationship between components and containers.
- The java.awt.Frame Class: Represents a standard window.
- Layout Managers: Flow, border and grid layout.
- Event Handling: The delegation model.
- The GUI Events: The event classes and listener interfaces.
- The Event Adapters
- Components: The various Swing and AWT components.
- Processes vs. Threads: Understanding what a thread is.
- Thread Scheduling: The lifecycle of a thread.
- Creating a Thread: The Thread class and the Runnable interface.
- Synchronization: Making your Java classes thread-safe.
- The File Class: Represents a file on a hard drive.
- The java.io Package: An overview of the input/output classes.
- Streams vs. Readers and Writers: Binary streams vs. character streams.
- Low-level Streams: Connecting to the source of data.
- High-level Streams: Stream filters and buffers.
- Serialization: Java(TM)s object serialization.
- Low-level Readers and Writers: Character streams.
- High-level Readers and Writers
Module 12: Sockets
- Sockets: An overview of sockets.
- The Server: Listening for requests from clients.
- The Client: Connecting to the server.
- Socket Streams: Communicating between the client and server.
Appendix A: Applets
- An Overview of Applets: A Java program that runs in a web browser.
- The Applet Class: The parent class of all applets.
- The Methods of the Applet Class: init(), start(), stop(), destroy() and paint().
- Embedding an Applet in a Webpage: The
- The Graphics Class: Used for drawing in the applet.
- Parameters: Allows the HTML to pass data to the applet.
- Prerequisites & Certificates
This course is designed for developers who want to learn the Java programming language and have experience in other languages like C, COBOL, Visual Basic, Fortran, and so on.
Certificate of completion
- Cancellation Policy
10 business day cancellation policy. if the course is confirmed and the student cancels within 10 days of the course, then they get charged and apply a credit for future courses. If they cancel outside of 10 business days, then there are no charges at all.
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